ANYWAY:
1. Arcadia "first attempt" wall.
Ok, I'm fine with this. It's a little overbright but you have to remember that attraction is what the funfair is made of, and this isn't captured film and we can show it was we like. While we have discussed about adding patterns I'm still on this case, but I need some help with creating them. I added the extra burnt/blur grey marks to show a little bit of realisnm to the texture, sometimes its a bit strectched out but you don't notice it that often.
2. Arcadia Front Texture.
This might be changed in the future, since it got strectched in example shown in my blog. This was originally going to feature text about what games are inside but it would have been too blurred or edited to be read, and I was happy about leaving it blank. If you want it removed please say so.
3. Arcadia "Arcade" model-stand
Ok, I have already heard about Michael's over-cartoon response to this but if Leonard could talk about too, please say so. I'm unaware of the overbrightness of it and I can use darker colours (or gradients) if needed. But using the "neon lights" effect in maya makes this object stand out for attention and detail for the Arcadia, I might show you a rendered version soon enough. The reason it was drawn this way was that it had to be straight, it would not have worked if I created another "extruded" model since I would overdo the detail again.
4. "Water-Targets Minigame" background clouds.
After suggested by you guys, I tried to add a little bit of realism to my work and I've used this for the background for the Water-Targets minigame. I can replace it with a more cartoony-drawn version of the background but I wanted to try something different this time round. This was using the render - cloud effect from Adobe Photoshop.
If you're interested we could use this technique to create a dark and nightfall sky for the funfair other than darkness, well... if you're interested.
5. Minigames Building Texture TEST
Ok I'm not sure if this texture is complete just yet, but as the title says its for the minigame's walls. Unlike the Arcadia Walls (example 1) I wanted to use a different palette of colours seperating the buildings. You can clearly see that one arrow is bigger than the other and this was a mistake in the works. I've said it was a test and I might redraw it (creating the triangle is a pain). Does it work? See my blog for the examples on the buildings (non-rendered though)
6. Water-Target
Small, effective, custom-made. I love small marks like these, sometimes the easier textures are created it can be better than overdo it with layers upon layers. The examples in my blog turned out quite well. I would have loved to fill the whole funfair with details like this but not all work the same way (depending on the models)
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I just wanted to fill you guys on how I was working with these, as mentioned texturing is not my advantage right now and I was originally hoping Leonard would be the main player in this stage, I be happy to help you finish the textures, but the main sources are a no-go for me.
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