OK then:
First we find the texture in question.
Then we access the bump mapping settings, and set as a the same file as the texture.
Then we increase or decrease the /text/data. So it makes the texture futher in or out to create depth. This is the final example:
Simple enough, but effective. Thank you Michael, you needed to show me something new after the Ncloth.
Oh and since things are going well, this shall be our final cake:
Good times.
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