Tuesday, 9 December 2008

This is bad...

My Laptop crashed again, I'm trying to sort our that power supply. It needs to do some sort of scan first (and it has my files on it). I think it be ok but it be too late to come in today. I'm really sorry but I be in as earliest as possible tomorrow and I will work for the rest of the day Michael and Leonard. Why did my laptop have to play up AGAIN? TODAY? I might need to sort it out a bit over the holidays and once I have my files I will continue on the college computers.

I'm really sorry, but tomorrow will be a big days for all us and you will have all your lightings and hopefully renders. By the way... michael what is your phone number?

Thursday, 4 December 2008

OK... better

I be fine for tomorrow, I'm going to be in. The Light box is done and I've testing some lights, I can show the rest tomorrow. Meeting you lot later, sorry for being... well... ill?

I won't be in

Sorry for the delay but I have had an awful night, my cold really got to me. I might feel better by tomorrow so I'm sorry I can't come in today. If Jared could be informed that would help too, I might email him now...

For your info, the lightbox preview:



Sorry team, I be fine by tomorrow.

Thursday, 27 November 2008

Discussions of the Trio



Ok, the last two weeks are here. We've been timetabling and discusiing what to do duirng this last week, let me recap to remind you lot.

This week we are completing the textures, I've mention I'm having difficulties and I'm hoping Michael can help me test some patterns during this week. But I'm sure I can get it done. Michael and Leonard have tested Lighting and Camera tests so when the final weeks comes we can add this into play and it should be ready to render. Though you're going to need the complete models from us. I like to see Leonard's texture of the Haunted House, Trumpet-Object, gate and ride within this time too. if you're have problems like I am come and meet up this thursday or friday and we can get this sorted out.

It's quite a simple table but we've discuessed the layout and planning some weeks back and it matters to these final touches to get the project to work

Texture previews

Yall. I know you've previewed what I have done with the Arcadia but I waneted to go into a bit more detail about the textures for info. My blog is pretty much me woeing about not liking the textures so you might want to ignore those parts... for now.
ANYWAY:
1. Arcadia "first attempt" wall.
Ok, I'm fine with this. It's a little overbright but you have to remember that attraction is what the funfair is made of, and this isn't captured film and we can show it was we like. While we have discussed about adding patterns I'm still on this case, but I need some help with creating them. I added the extra burnt/blur grey marks to show a little bit of realisnm to the texture, sometimes its a bit strectched out but you don't notice it that often.
2. Arcadia Front Texture.
This might be changed in the future, since it got strectched in example shown in my blog. This was originally going to feature text about what games are inside but it would have been too blurred or edited to be read, and I was happy about leaving it blank. If you want it removed please say so.
3. Arcadia "Arcade" model-stand
Ok, I have already heard about Michael's over-cartoon response to this but if Leonard could talk about too, please say so. I'm unaware of the overbrightness of it and I can use darker colours (or gradients) if needed. But using the "neon lights" effect in maya makes this object stand out for attention and detail for the Arcadia, I might show you a rendered version soon enough. The reason it was drawn this way was that it had to be straight, it would not have worked if I created another "extruded" model since I would overdo the detail again.
4. "Water-Targets Minigame" background clouds.
After suggested by you guys, I tried to add a little bit of realism to my work and I've used this for the background for the Water-Targets minigame. I can replace it with a more cartoony-drawn version of the background but I wanted to try something different this time round. This was using the render - cloud effect from Adobe Photoshop.
If you're interested we could use this technique to create a dark and nightfall sky for the funfair other than darkness, well... if you're interested.
5. Minigames Building Texture TEST
Ok I'm not sure if this texture is complete just yet, but as the title says its for the minigame's walls. Unlike the Arcadia Walls (example 1) I wanted to use a different palette of colours seperating the buildings. You can clearly see that one arrow is bigger than the other and this was a mistake in the works. I've said it was a test and I might redraw it (creating the triangle is a pain). Does it work? See my blog for the examples on the buildings (non-rendered though)
6. Water-Target
Small, effective, custom-made. I love small marks like these, sometimes the easier textures are created it can be better than overdo it with layers upon layers. The examples in my blog turned out quite well. I would have loved to fill the whole funfair with details like this but not all work the same way (depending on the models)
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I just wanted to fill you guys on how I was working with these, as mentioned texturing is not my advantage right now and I was originally hoping Leonard would be the main player in this stage, I be happy to help you finish the textures, but the main sources are a no-go for me.

Wednesday, 26 November 2008

Prepare...

Sorry that I have not posted in a while, I need to get some thing sorted first. I have new posts ready for the BCMM (this) and my personal blog.

Oh and for your notice I have to get the models completed on friday, not tomorrow. I'm having troubles creating the patterns for the buildings since Photoshop is being well... harsh on how I draw. Perhaps Michael you could help me tomorrow and show me how you create your patterns.

I hope things turn out well. More to come

Paul I got a problem with your bottle machine


Maybe it's because the file is too big, it takes apx 5min to load when I try to import it into the whole funfair. And 5min after it just crashes, no model loaded but it does appear on the hypergragh. AND i can't even delete it from the hypergraph so it made me starts over again.