Monday, 10 November 2008

Captain Hammer's Tribute

Here (almost finished) is the Hammer Whacker. While I didn't plan this to be one of the main rides it was a great start to the working of the models. I'm quite happy with the result of the hammer itself. Here are three shots:




Here are some website sources I used for the model. Though not the only ones used:





Some good hammer there... I want ham. Please note that ham shall not replace my posting of cake. No matter what happ


I want to ride my Trogdor all the way down to the supermarket


CZE MODEL LIST

Here you go guys

Primary:

1. Funfair Swing - Paul
2. Ferris Wheel - Paul
3. Arcade - Paul
4. Haunted House - Paul?
5. Airchairs - Paul or Michael
6. Gate - Leonard or Paul
7. Powerpack/Lightswitch - Leonard
8. Hammertarget - Paul (almost done)

Secondary:

1. Bottle Minigame - Paul
2. Firetarget Minigame - Paul
3. Can Minigame - Paul
4. Toilets - Paul
5. Surrounding Walls - Michael
6. Leonard's Custom Waltz - ... Leonard?
7. Freak Show - Paul?
8. Bumper "Kaboom" Cars - Paul

Feel free to change what you want. This is just temporary.
Here's some more cake as I said I would post. Hmm... cows.



Cows of God.
Delicious God.

Friday, 7 November 2008

Do you think there will be wall?

Because I really like Paul's design. I think we should get rid of the wall in mine that would make the funfair more...like a funfair. And also it would reduces some modeling and texturing work. What do you think?

Targets this week

I know it's late, it's Friday, but we still got two days till next week so PLEASE keep working..
Just to remend you the targets this week are:
Paul- 3D models for main buildings
Leonard- Concept work post onto blog
Michael- Animatic in 3D includes background and blocks

And the deadline is this Sunday. Thank you!

Tuesday, 4 November 2008

I love it when a plan comes together... on a blog.

Ok week 5, one more week ahead till we fai- I mean do well... yes... do well.

OK this is our plan this week coming from me, if there's a problem with this then tell me to change it, this not compulsory but I would prefer it.

Paul - Test models for Michael to freeview. Start working on the main models as well. (not needed this week) I'm going to work on a maya camera as well since I need more to do than just modelling. I'm going to learn as much as possible.

Leonard - Test some texturing, through the scans of the Funfair books or just of your own artwork. (not needed this week) but rendering testing could be interesting to see how they would look.

Michael - Finish the full storyboards. Though can be delayed for next week too, the animatic would be nice. (not needed this week) if you could test around with the lighting to see how it would look.

Its good to see we have MSN up and going and everyone can use the blog now. It took me a while to get that concept blog below from uploading due to Blodspot troubles.

The Concept of Fun

Michael's going to kill me for these delays, but here are the concepts for the first ideas of rides:



1. This was the first concept art I used for this project showing an overview of the funfair itself. I have now rearranged the park to something new but the concept/design still remains in this picture. Please note you are only imagining those monsters on the picture, they are not really there!


2. This is the new overall view of the funfair. I have noted the positions of the rides for when placing the models near the end of the project. It also contains concept for the front game which I'm tempted to redraw soon.


3. This is a shorter and smaller vesion of the overview map. The original map had too many ideas for the project so if they can't meet the deadline I would use this instead which is just as suitable, just less detail and attractions.


4. This is the concept for the Funfair Swing. Our group had already designed this from the start to be included and with the right textures it should look fine by the end of the project. Though there might be some difficult problems when creating the top of the swing.


5. This is the concept for the Arcade Machine Station named... ARCADIA! I'm such a Lovecraft huh? The Arcade was one of the ideas I contributed to the project in which I can show a lot of detail within one building, using several models to be placed. The inside map of the arcade was only the first draft and might be cut down to save time.
6. The Ferris Wheel. This was Leonard's idea to be included in the project. There were two designs he mentioned to be used which included the idea above and a 360' twist. We decided to only include one as they seemed to similar to be featured on the final result. About the concept... I do worry about how I';m going to design the chair-pods but currently on maya-news I can design the wheel itself right now.

7. I tend to think of this concept as "half-complete". These were some more ideas dotted down to be included as extra features for the Fair. This includes Litter Bins, Hammer Whackers and Funfair posters. I liked the idea of the posters in which we can create our own texture for them, and to look upon these posters would reveal background information of the park (this will be a see it or miss it situation within the film)

8. These are the additional funfair games. While they might not be as visual impressive as the main rides these would be fantastic background features for the fair. These includes a "throw balls and hit cans game", and a "Water gun the targets within time". It might be too difficult to show the effects of water within the time limit and experience of our group but we could at least show the event itself. The basic area of the room will pretty much be flat and If I can get basic cloth to work that would help with certain attributes to the viewing.

9. This is the skyswing or nicknamed as "Skyhigher" for this project. Don't question why they are named like this... PLEASE. This wa sa Leonard/Michael joint idea to be included with the park. I originally designed the test modelling with extruding the model into place, but not knowing at first that the body of the Skyswing would have to rotate I would need to redesign the model again with seperate body parts. My concern over this ride is how to create and animate the swings. Obviously we could just create string through thin-polygon/nurb vertical shapes but to animate it would be difficult, depending on the wind friction.

10. This was another idea I contributed to the funfair, the Bumper Cars. This ride is "cheating" for this project, though if the bumper cars were to move there wouldn't require any animation on the model except the sparks on the top. But I planned for it to stand still and to observer more than to move. I'm interested we can deisgn the themed-logos for these rides, especially this one.

11. These are some additional concepts for the park Including an early attempt of the Horse Ride-Wheel and the Haunted House vehicles. The Horse-Ride Wheel was cancelled due to the fact that the Skyswing was a replacement/alternative was the idea, and the details/modelling of the horses may have too difficult for this project with the rest of rides. The Haunted House vehicles was composed of using several themes from the Sources shown in my blog and I worry that the model might also be difficult to make.

12. As Mentioned just above, there is an Haunted House planned for this funfair. it's s shame we don't have the time to design the interior of the house itself but if we could make up for the outside's look and feel then our group will be satisfied with it. Again, like the vehicles from above. The idea was composed of the sources from my blog.

13. Heh... well. This was an idea noted down for the project that the audience for the park would have to go toilet/baby change SOMEWHERE. These shouldn't be too difficult to design and the interior might be an extra feature if we have time. I still need to research where the waste goes because I don't there would be pipes attached to the porta-potty. Help team?

14. This was another idea for the Funfair Games but unlike those shown above this was an independant game designed as a circular model. The game was to throw balls at the top of the bottles in which the cyclinder would catch it/hold into place. If we have time I hope to create "plush/cuddly" prizes attached around the model building itself to represent the lighter to heavier rewards.



15. These three concepts (excluding the first drawing shown in this post) were the first concepts to be drawn for the project. These were just a rough draft to see what I will redraw in the future and how things would work out. I do like the "Skytide" concept too but it was focusing on the textures more than the modelling which is Leonard's primary department at this stage. I see what Michael and me can do to help with this later as well.
Well that's all. There were more concept drawings but I didn't think (even as extra research) were fir for these blogs since the artwork wasn't as great and I would feel bad for putting them on here. These artworks are not amazing but I wasn't one for realistic concept artwork.

Monday, 3 November 2008

Random email from college

I just recieved this random email which i think might be useful for us.

Regards.


Subject:
CVA Level 2: Some useful DVDs in the LRC
From:
"Paul Rogers"
Date:
Mon, November 3, 2008 6:26 pm
To:
"Mu Li"
Priority:
Normal
Options:
View Full Header View Printable Version Download this as a file View as HTML
CVA Level 2 -> Forums -> Where The Weird Things Live -> Some useful DVDs in the
LRC
---------------------------------------------------------------------
Some useful DVDs in the LRC
by Paul Rogers - Monday, 3 November 2008, 05:53 pm
---------------------------------------------------------------------
Some stuff from the LRC that might be worth watching:
Media Magica - Pictures Come to Life DVDF35 (magic lanterns and the like)
Arena - Watch Me Move DVD4843 (early animation)
Imagine - From Pencils to Pixels DVD4843 (history of animation)
Animate TV DVD4843 (contemporary animated films from Channel 4)
Brothers Quay DVDF6 (atmospheric stop frame animation)
Regards.
Paul
---------------------------------------------------------------------
This is a copy of a message posted on the CVA Level 2 website.
To add your reply via the website, click on this link:
http://learn.rave.ac.uk/moodle/mod/forum/post.php?reply=11454
---------------------------------------------------------------------
Unsubscribe from this forum:
http://learn.rave.ac.uk/moodle/mod/forum/subscribe.php?id=1110