Sunday, 16 November 2008
ARG
I've got work on Saturdays and Sundays, prepare for the models quite late tonight or tomorrow through disc. I wish I had more time than a couple of days...
Saturday, 15 November 2008
Guys can you email me the finished models please?
Maybe this is the best way to do it...just attach the maya file onto email and send them to me...
I should be expecting them by the lastest on Monday morning cos Sunday(tomorrow) is the deadline we set. Cheers!
I'm sure you all know my email address, but just incase you are too busy to open the msn...
My email is: michael_fs117@hotmail.com
I should be expecting them by the lastest on Monday morning cos Sunday(tomorrow) is the deadline we set. Cheers!
I'm sure you all know my email address, but just incase you are too busy to open the msn...
My email is: michael_fs117@hotmail.com
Friday, 14 November 2008
Constructia
Here are some shots of the workings of the models. I know some of this has been posted already but I never all of the showed the set-up, the stages. Here you go:
The Hammer. This wasn't too difficult to make, it wasn't mainly the fact that some of the vertexs were acting odd, like duplicating or no reason at all from some simple changes. I have a weakness for making the shapes more circular in polygons, in which I need to know a different technique for this
The Grab Machine. This was just annoying. While It took ages to make this compared to the others I learnt more modelling from this than the other models pre-produced. Im happy with it and can't wait for it to be textured.
The Airhockey Table. This causes even more problems than the Grab Machine. The fact that I "squished out" the main table at the start caused extruding and movement problems which if this was animated it would be causing a lot of troubles. I'm happy to know that is not the case and I know what to do in the future.
IN THE WORKS
The Funfair Minigame Stools.
Not much to show here since I'm working on this right now, but it uses the basis of how I make buildings. It should look like the "Arcadia" once done to blend into the style of the funfair.
The Money Dispencer.
Not too much in the ways of troubles, shows what I can create with a lot of extruding and movement. This was meant for texturing though as it can be hard to tell what it is without is other than "a stand".
The Arcade Machine.
This is my most proudest achievement and the main factor of the "Arcadia". It was fast, effective and hardly any difficulties. I wish other models could have done this... oh well.
Well that's pretty much it for now. In future these posts are going to be in my blog as they seem more persoanl to me and I can communicate with the group with plans instead. Oh and finished/new models will have the workings too to prevent double posts.
Wednesday, 12 November 2008
More posts... in one day!?
Two new updates to the funfair arcade. The Money Exchanger and the Airhockey. A dancing machine, Driving Game and Pinball Machine might also be planned, seems fine as it is. Here is the money dispencer, in which customers change their notes for coins.
I quite enjoyed designing that one, though its not easy to tell what it is. The next is the air-hockey table. It looks fine but it ha a lot of mistakes in it and was difficult to make, mainly the fact that some parts are sloped which causes some problems. But you wont be seeing or animating this happily enough team.
And here comes the sourcestorm. Same as before for these arcade machines/activities:
And for the unpredictable reasons... here is the updated fair. I get too excited to not wait and post these all in one go. Looks good man...
Here comes the machines...

So another quick update. We now have the arcade machine. Hopefully this duplicated model will have different textures to make the ride look different. I have also used the same joystick controller from the Grab machine. No need to create a different one for a project like this. This took less time and I'm just as happy with this, let's see some more screenies and how it looks in the Arcadia:



As mentioned on the test mapping, not everything will be included. As you can see while I have the room I might not make all the models. So compare what I have with the grid right now team.
And... the sources from image searchings. Please read the last blog as I have photos of Arcade stations in London to come... maybe.
All if good, but what about the buildings? If I have time I might add some more arcade machines/activities, I'm quite enjoying making those "at the moment".
Stay in touch.
Arcade then...
Well here's whats new. Using my grab machine as a test arcade object as well.. this might actually work. I've put the early screenshot alongside my "crude" concept art.
Looking kinda worky then... ye good old English there. I wasn't to happy using the "Freestyle Script" font at first, it wasn't anything about that font in question (I picked due to matching a similar matching style planned for this model) but it was the fact that I didn't create it from scratch. Then again it does work so what's the harm? I'm actually quite proud of the giant "arcade machine" in the text logo. It's only a square yet it looks great, I can't wait to see that textured, I might extrude some more from it perhaps... anyway here are some more snapshots:
The second picture was actually a mistake in making of the title. But It felt more... constructed this way. IF this was made for real they wouldn't bother filling the insides since you're not going to see it anyway (same situation with this film). Plus it would give the objects extra weight and I dont want support wires to be included as well. Though I might add some lights around the building or in the objects themselves...
More to come!
Grab that slacker! Ack!
Bad news. Modelling work is going poor and slowly. My maya has been playing up this week going slow, randomly crashing and not obeying commands. I knew this was going to happen but nevertheless I shall prevail... somehow.
Here are some snappies of the Arcane grab machine, it took longer to make due to these problems and I hope to upload the Arcade Station itself and other rides soon, but for now enjoy. Oh if you can tell me how to upload the maya file then I will.
And of course the sources. Since this was one of the details of the arcade I used sources from the internet. I might take some photos from the Arcade places up London for additional infomation and designs include former Segaworld and Namco.
Yeah sorry about the sources from the previous blog. They took too much room and that ham... I hate that ham. I am getting worried that I won't be able to do the models in time, and I actually thought it would easier than texturing. I was wrong.
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